¿Puede pensar una máquina?
¿Puede pensar una máquina? Now suppose X is actually A, then A must answer. It is A’s object in the game to try and cause C to make the wrong identification. His answer might therefore be: «My hair is shingled, and the longest strands are about nine inches long».
In order that tones of voice may not help the interrogator the answers should be written, or better still, typewritten. The ideal arrangement is to have a teleprinter communicating between the two rooms. Alternatively the question and answers can be repeated by an intermediary. The object of the game for the third player (B) is to help the interrogator. The best strategy for her is probably to give truthful answers. She can add such things as «I am the woman, don’t listen to him!» to her answers, but it will avail nothing as the man can make similar remarks.
We now ask the question, «What will happen when a machine takes the part of A in this game?». Will the interrogator decide wrongly as often when the game is played like this as he does when the game is played between a man and a woman? These questions replace our original, «Can machines think?».